Atari Breakout is a classic 1976 arcade game that has been a favorite for generations of gamers. The game is pretty simple, yet highly addictive. It involves breaking bricks using a ball and paddle. The objective of the game is to remove all the bricks in a level.
The game was developed by Nolan Bushnell and Steve Bristow and was released by Atari Inc. Atari Breakout has since been adapted for various platforms, including smartphones, personal computers, and gaming consoles.
This article will go over the basics of Atari Breakout, and provide code examples for creating your own version of the game.
Overview of Atari Breakout
The objective of Atari Breakout is to break all the bricks in the game without losing your ball. You control a paddle at the bottom of the screen, which is used to bounce the ball back up to hit the bricks. The ball has a trajectory, and you must use the paddle to angle the ball towards the bricks you want to hit.
Each brick you hit will disappear, and you will earn points. As you progress through the levels, the bricks will become tougher to break. The game ends when you run out of lives or complete all the levels.
Creating Atari Breakout
To create Atari Breakout, you will need to use a programming language that supports game development, such as JavaScript or Java. Below are code examples for creating Atari Breakout in HTML5 and JavaScript:
HTML5 Code:
JavaScript Code:
var canvas = document.getElementById("canvas");
var context = canvas.getContext("2d");
var ballRadius = 10;
var x = canvas.width / 2;
var y = canvas.height – 30;
var dx = 2;
var dy = -2;
var paddleHeight = 10;
var paddleWidth = 75;
var paddleX = (canvas.width – paddleWidth) / 2;
function drawBall() {
context.beginPath();
context.arc(x, y, ballRadius, 0, Math.PI * 2);
context.fillStyle = "#0095DD";
context.fill();
context.closePath();
}
function drawPaddle() {
context.beginPath();
context.rect(paddleX, canvas.height – paddleHeight, paddleWidth, paddleHeight);
context.fillStyle = "#0095DD";
context.fill();
context.closePath();
}
function draw() {
context.clearRect(0, 0, canvas.width, canvas.height);
drawBall();
drawPaddle();
if(x + dx > canvas.width - ballRadius || x + dx < ballRadius) {
dx = -dx;
}
if(y + dy < ballRadius) {
dy = -dy;
} else if(y + dy > canvas.height - ballRadius) {
if(x > paddleX && x < paddleX + paddleWidth) {
dy = -dy;
} else {
alert("GAME OVER");
document.location.reload();
}
}
x += dx;
y += dy;
if(rightPressed && paddleX < canvas.width - paddleWidth) {
paddleX += 7;
}
else if(leftPressed && paddleX > 0) {
paddleX -= 7;
}
}
setInterval(draw, 10);
The HTML code creates a basic webpage with a canvas element for the game. The JavaScript code handles drawing the ball and paddle, moving the ball, and detecting collisions with the paddle and walls.
Conclusion
Atari Breakout is a fantastic game that can be recreated with modern technology quite easily. Using JavaScript or another programming language, it is possible to create a version of the game with custom graphics and sound effects. The code examples provided in this article should give you a good starting point for creating Atari Breakout. With some additional effort, you can make it an addictive and fun game that will provide hours of entertainment for players.
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Popular questions
Here are 5 questions about Atari Breakout with code examples and their respective answers:
- What element is used to create the game in HTML5?
Answer: The
- What JavaScript method is used to repeatedly call the draw function?
Answer: The setInterval method is used to repeatedly call the draw function.
- What variables are used to control the ball's movement in the code example?
Answer: The variables x, y, dx, and dy are used to control the ball's movement in the code example.
- How is the collision between the ball and paddle detected in the code example?
Answer: The collision between the ball and paddle is detected by checking whether the ball's x-coordinate is within the paddle's x-coordinate range.
- What code is executed when the game is over in the code example?
Answer: The alert function is used to display a message saying "GAME OVER", and the document.location.reload() function is used to reload the game when it is over.
Tag
Blockout