fivem pc key code with code examples

FiveM is a popular modification for the popular open-world video game, Grand Theft Auto V. The modification allows players to connect to custom servers and participate in unique multiplayer experiences. One of the key features of FiveM is the ability to use custom scripts and code to alter and enhance the game's functionality. In this article, we will take a look at how to use key codes in FiveM and provide some examples of code that can be used to create custom functionality.

Key codes in FiveM are used to bind specific actions or commands to certain keys on a player's keyboard. For example, a key code can be used to bind a specific action, such as opening a menu or activating a specific vehicle, to the "F" key on a player's keyboard. To use key codes in FiveM, you will need to use the "onClientKey" event, which is triggered when a player presses a specific key on their keyboard.

Here is an example of how to use the "onClientKey" event to bind an action to the "F" key:

RegisterCommand("F", function()
    print("The F key has been pressed.")
end, false)

This code binds the action of printing the message "The F key has been pressed" to the "F" key. When the player presses the "F" key, the message will be printed to the console.

You can also use key codes to bind actions to multiple keys at once. For example, the following code binds the action of opening a menu to both the "F" and "G" keys:

RegisterCommand("F", function()
    OpenMenu()
end, false)

RegisterCommand("G", function()
    OpenMenu()
end, false)

In this example, the OpenMenu() function is called when either the "F" or "G" key is pressed, which will open the menu.

Another example is using key codes to bind actions to the arrow keys. For example, the following code binds the action of moving a player's character forward to the "up arrow" key:

Citizen.CreateThread(function()
    while true do
        Citizen.Wait(0)

        if IsControlPressed(0, 172) then -- up arrow
            local playerPed = GetPlayerPed(-1)
            SetEntityForwardSpeed(playerPed, 5.0) -- move forward at a speed of 5.0
        end
    end
end)

In this example, the code is checking to see if the "up arrow" key is pressed, and if it is, the player's character is moved forward at a speed of 5.0.

These are just a few examples of how key codes can be used in FiveM to bind custom actions and commands to specific keys on a player's keyboard. With a little bit of creativity and some basic knowledge of Lua programming, you can create a wide variety of custom functionality for your FiveM server.

In addition to binding actions to specific keys, key codes can also be used to bind actions to combinations of keys. For example, the following code binds the action of shooting a weapon to the combination of the "Ctrl" and "F" keys:

Citizen.CreateThread(function()
    while true do
        Citizen.Wait(0)

        if IsControlPressed(0, 69) and IsControlPressed(0, 21) then -- Ctrl + F
            local playerPed = GetPlayerPed(-1)
            ShootWeapon(playerPed)
        end
    end
end)

In this example, the code is checking to see if both the "Ctrl" key and the "F" key are pressed at the same time. If they are, the ShootWeapon(playerPed) function is called, which will cause the player's character to shoot their weapon.

Another example of using key codes is to bind a specific action to the press and release of a key. For example, the following code binds the action of turning on and off the headlights of a vehicle to the "H" key:

Citizen.CreateThread(function()
    while true do
        Citizen.Wait(0)

        if IsControlJustPressed(0, 74) then -- H key press
            local playerPed = GetPlayerPed(-1)
            local vehicle = GetVehiclePedIsIn(playerPed, false)

            if GetIsVehicleEngineRunning(vehicle) then
                SetVehicleHeadlights(vehicle, not GetIsVehicleHeadlightOn(vehicle))
            end
        end
    end
end)

In this example, the code is checking to see if the "H" key is pressed, and if it is, the code will check if the player's vehicle is currently running. If it is, it will toggle the headlights on or off depending on the current state.

Another example of using key codes is to bind a specific action to the press and release of a key. For example, the following code binds the action of turning on and off the headlights of a vehicle to the "H" key:

Citizen.CreateThread(function()
    while true do
        Citizen.Wait(0)
        if IsControlJustPressed(0, 74) then -- H key press
            local playerPed = GetPlayerPed(-1)
            local vehicle = GetVehiclePedIsIn(playerPed, false)
            if GetIsVehicleEngineRunning(vehicle) then
                SetVehicleHeadlights(vehicle, not GetIsVehicleHeadlightOn(vehicle))
            end
        end
    end
end)

In this example, the code is checking to see if the "H" key is pressed, and if it is, the code will check if the player's vehicle is currently running. If it is, it will toggle the headlights on or off depending on the current state.

These are just a few examples of how key codes can be used in FiveM to create custom functionality. With a little bit of creativity and some basic knowledge of Lua programming, you can create a wide variety of custom functionality for your FiveM server. It is important to note that, when creating custom scripts, it is important to consider the potential impact on server performance and stability, as well as the potential impact on the player experience.

Popular questions

  1. What is FiveM?
    FiveM is a popular modification for the open-world video game, Grand Theft Auto V, that allows players to connect to custom servers and participate in unique multiplayer experiences.

  2. What are key codes in FiveM used for?
    Key codes in FiveM are used to bind specific actions or commands to certain keys on a player's keyboard. For example, a key code can be used to bind a specific action, such as opening a menu or activating a specific vehicle, to the "F" key on a player's keyboard.

  3. How are key codes used in FiveM?
    To use key codes in FiveM, you will need to use the "onClientKey" event, which is triggered when a player presses a specific key on their keyboard. In order to bind an action to a specific key, you need to register a command using the "RegisterCommand" function and passing the key name as first argument and the function as second.

  4. Can key codes be used to bind actions to multiple keys at once?
    Yes, key codes can be used to bind actions to multiple keys at once. For example, you can use the "RegisterCommand" function to bind the same action to multiple keys.

  5. Are there other ways to use key codes in FiveM besides binding actions to specific keys?
    Yes, key codes can also be used to bind actions to combinations of keys, or to bind actions to the press and release of a key. For example, you can use key codes to bind the action of shooting a weapon to the combination of the "Ctrl" and "F" keys, or you can use key codes to bind the action of turning on and off the headlights of a vehicle to the "H" key.

Tag

Scripting

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